2006 Electronic Arts Inc All the Lord Rings Related
The Lord of the Rings: The Battle for Centre-earth Two | |
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Developer(southward) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Managing director(south) | Chris Corry |
Designer(s) | Jason Bender |
Programmer(southward) | Martin Hoffesommer |
Artist(s) |
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Composer(s) |
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Engine | SAGE |
Platform(due south) |
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Release | Windows
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Genre(s) | Real-time strategy |
Mode(s) | Single-actor, multiplayer |
The Lord of the Rings: The Boxing for Middle-earth Ii is a 2006 real-time strategy video game adult and published by Electronic Arts. The second part of the Eye-Earth strategy game, Information technology is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-activity film series adaptation. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. Forth with the standard edition, a Collector'southward Edition of the game was released, containing bonus material and a documentary virtually the game's evolution.
The story for The Battle for Center-earth Ii is divided into Adept and Evil Campaigns. The Skillful Campaign focuses on Glorfindel, an Elf who is alerted to a planned attack on the Elven sanctuary of Rivendell. With aid from the Dwarves and other Good forces, the Elves endeavor to eliminate Sauron and his army to restore peace in Middle-globe. In the Evil Campaign, Sauron sends the Oral fissure of Sauron and the Nazgûl to muster wild Goblins. With his army, Sauron moves forrard with his plan to destroy the remaining Proficient forces in the Northward. The Windows version of the game was released in March 2006 and the Xbox 360 version was released in July 2006.
The Battle for Middle-earth Ii received generally favorable reviews from video game critics. Reviews praised the game's integration of the Lord of the Rings universe into a existent-time strategy title, while criticism targeted the game's unbalanced multiplayer fashion. The Battle for Middle-earth Ii received numerous awards, including the Editors' Pick Laurels from IGN. At the end of March 2006, The Battle for Middle-earth Two reached fourth in a list of the calendar month's all-time-selling PC games. A Windows expansion pack for the game was released in November 2006, called The Ascent of the Witch-king, which features a new faction known as Angmar, new units, and several gameplay improvements. The official game servers were shut down for Windows in 2010 and Xbox 360 in 2011, yet Windows users may nevertheless play online using unofficial game servers.
Gameplay [edit]
The mini-map is shown in the bottom-left corner, while the player's hero units are shown in rows side by side to it. Gandalf is the selected hero; his abilities are seen next to his portrait.
The Battle for Heart-earth II is a real-time strategy game. Like to its predecessor, the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses. Units are used to attack the enemy and defend the role player's base. Players win matches by eliminating all enemy unit producing structures.[i] [2] Dissimilar the first game, the player tin build an unlimited number of structures anywhere on the map, allowing for more freedom in base edifice and unit product.[3] Players can build walls to defend their base; nonetheless, the walls can only be constructed inside a certain proximity to the players fortress. They can likewise construct arrow and catapult towers on building plots around a fortress to provide defensive support and basic protection.[1] [2] [3] Along with this, each factions' fortress is uniquely equipped with a special ability reached only by purchasing necessary upgrades. The game's HUD, called the PalantÃr, shows the thespian's hero units and their abilities, a mini-map, and objectives.[four]
Units are classified into 1 of several classes: infantry, ranged,[4] [5] pikemen,[5] [vi] cavalry,[4] or siege.[vi] Each unit of measurement class has unique strengths and weaknesses, emphasizing the importance of properly matching up units in boxing to increase their effectiveness.[6] Hero units are unique in that only one of each can exist created; they consist of characters from the novel, such as Aragorn, Legolas, Gimli, Saruman, Nazgûl, Mouth of Sauron, Arwen and Shelob, or are created via the game's Hero Creator (but accessible via the PC version).[5] [6] [7] If the player kills Gollum, a non-player grapheme, they are rewarded with the One Ring. The item tin be used to summon one of two band heroes for a cost of 10,000 resources, Galadriel and Sauron, depending on the player's faction. Ring heroes have extremely strong armor and powerful attacks, making them among the game's most over-powered units.[eight] [9]
The War of the Ring mode carried over from the first game in the series combines turn-based strategy elements with existent-fourth dimension skirmishes. Middle-earth is divided into territories; players tin construct buildings to produce troops only in a claimed territory. During each turn, the player tin can move their armies into neutral and enemy territories to have control of them. While neutral territories are conquered by simply entering them, enemy territories must exist wrested from the other player past defeating them in a skirmish. Troops can be garrisoned in conquered territories to defend against enemy attacks. When the role player chooses to attack another territory, or one of their territories is being invaded by an enemy, they tin either simulate the match and let the computer determine the outcome, or play the friction match past commanding the units in real fourth dimension. The winner of the skirmish gains the territory, and all surviving units proceeds feel points. To win the game, players must either control the enemy's capital territory, or have over a given number of territories in Middle-earth.[1] [2] [3] [9]
The Battle for Centre-earth II introduces three new factions with unique units and heroes: Goblins, Dwarves, and Elves. Rohan and Gondor are combined into one faction chosen Men of the Westward. Along with Mordor and Isengard from the first game, there are 6 playable factions. The troops of Gondor provide a solid offense and defense with standard infantry and archers, and the Rohirrim of Rohan deed as elite cavalry. The Elven archers are effective at inflicting damage from a distance, and their support units, the Ents, can perform a combination of melee and siege attacks, they are frequently considered the strongest defensive faction due to their potent missile units and powerful 'silverthorn arrows'. Although deadening and expensive, Dwarven infantry, pikemen, and axe-throwers are very powerful and well-armored assuasive them to prevail in even the longest clashes with enemy troops. A collection of wild creatures and beasts of Middle-earth make up the Goblin faction, this includes goblins, trolls, spiders, mountain giants, and dragons, which are effective in large numbers. Their only advantage is that the goblin archer and soldier units are cheap to make at merely 75 resource and build faster than other basic infantry. Isengard troops are highly trained Uruk-hai under Saruman'south control. Berserkers are used by Isengard as one-man armies that movement extremely fast and deal significant harm (especially to enemy buildings and heroes). Additionally, Isengard is the just Evil faction that tin build walls. Mordor forces are a mixture of Orcs, Men, Trolls, Mumakil, and Sauron'southward lieutenants. Mordor Orcs have tough armor, making them useful for absorbing enemy damage while stronger units attack enemies. Trolls contribute greatly to the Mordor offensives, having potent melee attacks and the ability to throw boulders or wield copse like swords.[3] [6] [10]
Plot [edit]
Set in the regions of northern Heart-earth, the game focuses on the events of the State of war in the North.[11] For the sake of gameplay, the game takes several liberties with Tolkien'south works and the film trilogy. Some characters were altered in their appearances, abilities, and roles; for instance, a combat role in the game is given to Tom Bombadil, a merry and mysterious hermit who appears in The Lord of the Rings simply does not accept part in the war.[five] [12] In addition, Tolkien's earlier novel The Hobbit lends several elements to the game, including characters such as the Giant Spiders from Mirkwood.[xiii] [14] The story for The Boxing for Center-earth Two is divided into Proficient and Evil Campaigns. Both campaigns focus on the battles fought by the newly introduced factions: the Elves, Dwarves, and Goblins.[iii] The player goes through nine fixed missions on either Easy, Medium, or Hard difficulty manner.[15] Narrated cutscenes provide plot exposition betwixt missions.[3]
Good Entrada [edit]
The Practiced Campaign opens subsequently the Fellowship of the Ring has set out on their mission to unmake the One Ring of Power, with Elrond and Glóin planning the State of war in the North. The Elven hero Glorfindel discovers an impending assault on the Elven sanctuary of Rivendell. Thanks to the early alarm, Elrond's forces in Rivendell manage to repel the Goblins' attacks. Post-obit the battle, Elrond realizes that the Elves and Dwarves must join forces to purge the threat of Sauron's forces in the North. The next boxing takes place in the Goblin capital of Ettenmoors, where the Goblin fortress is destroyed, and Gorkil the Goblin Male monarch is killed. After their victory, the heroes are informed that the Goblins, on Sauron'due south command, enlisted the service of a Dragon named Drogoth who is laying waste matter to the Dwarves of the Blue Mountains. The heroes make their way to the Blue Mountains and help the Dwarven army defeat Drogoth and his Goblins.[vi]
The Grayness Havens, an Elven port on the western shores, is attacked by the Corsairs of Umbar, allies of Sauron. The Dwarves, who have been reluctant to ally with the Elves, eventually decide to come to the aid of the Grayness Havens. With the Goblins defeated and all of Eriador pacified, the Dwarven-Elven alliance is tested by Sauron'south forces. Mordor's overwhelming forces besiege the Lake Town of Esgaroth and the Dwarven city of Erebor. The Dwarven king Dáin leads a small grouping of Dwarves and men of Dale to defend their homeland and manage to eliminate the Mordor presence in Esgaroth but are forced to retreat back to Erebor to defend themselves against an overwhelming army led by the Mouth of Sauron. After a long battle against the Mouth of Sauron's army, Elven reinforcements from Mirkwood led past the Elven king Thranduil make it and save the Dwarves, defeating the Mouth of Sauron and his army. Elrond leads the first attack, just later on, Thranduil, Glorfindel, Glóin, Arwen, and Rex Dáin all unite nether the Dwarven-Elven alliance for a final battle in Dol Guldur, the stronghold of Sauron in Mirkwood, aided by the Ents and Eagles. The Good forces and its three combined armies overcome the defenses and destroy the fortress, eliminating the last threat in the Northward.
Evil Campaign [edit]
The Evil Campaign follows an alternative version of the State of war in the North. Sauron sends the Oral cavity of Sauron and the Nazgûl to the Due north to muster wild Goblins. His lieutenants pb the Goblin regular army and launch an set on on the Elven woods of Lórien. Despite heavy resistance, the woods is overrun, with Celeborn slain and Galadriel having fled to Rivendell; fifty-fifty Caras Galadhon collapses under the sheer forcefulness of the massive invasion. The Mouth peers eagerly into the captured Mirror of Galadriel for his next attack, as his Goblins celebrate their triumph over the Elves amidst the ruins of the one time-mighty ancient stronghold. Another group of Goblins, led by the Goblin Male monarch Gorkil, attacks the Grey Havens past state and bounding main. The Elven port is destroyed and captured, and the march across Eriador begins; Hobbits of the Shire are chosen equally the next target. Gorkil's horde manages to crush the Hobbits and burn down their country to the ground, but Saruman's servant GrÃma Wormtongue, suddenly appears with a big regular army of Isengard Uruks and claims the land for his main. The Goblins demolish the well-trained regular army and kill Wormtongue, taking the Shire for themselves.[6]
Gorkil continues marching west and besieges Fornost, the fortified ruins of the ancient capitol of Arnor. The defenders, consisting of the Dúnedain and Dwarves led by Glóin, crumble under the relentless Goblin attacks, and Eriador falls under Goblin control. Sauron launches a concurrent campaign east of the Misty Mountains. The orcs from Dol Guldur eliminate the Elves and the Ents that guard the Woods Road in Mirkwood, defeating the Elven lord Thranduil. After the fall of Mirkwood, the Oral cavity of Sauron leads his horde to Withered Heath to recruit the Dragon Lord Drogoth, afterward destroying the Dwarves in the area. To finally rid Sauron and Eye Globe of the Dwarves, The Oral fissure of Sauron attacks the human city of Dale and the Dwarven stronghold of Erebor, led by King Dain. For the terminal battle against the Good factions in the North, the Goblin horde and Sauron's forces from Mordor converge at Rivendell, the concluding surviving stronghold against Sauron in Middle-earth. Eagles, the Dead Men of Dunharrow, Galadriel and her surviving Elves, and the remnants of the Fellowship of the Ring arrive to aid Arwen and Elrond, but Sauron (having attained full power through recovering the 1 Ring from the dead Frodo) and all his gathered forces enter the battle and completely destroy the remaining Good forces in the N.[6]
Development [edit]
Tolkien Enterprises granted the publisher of The Battle for Middle-earth Ii, Electronic Arts, the rights to develop The Lord of the Games video games based on The Lord of the Rings books on July 22, 2005. This agreement was complementary to a divide arrangement made between the two companies in 2001. That understanding gave Electronic Arts the rights to build video games based on The Lord of the Rings film trilogy. The new bargain gives Electronic Arts the opportunity to create video games with original stories tied closely with the Lord of the Rings universe. In the same announcement, Electronic Arts revealed two games that its EA Los Angeles division would be developing with the license: The Lord of the Rings: The Battle for Middle-earth 2 for Windows—a sequel to The Lord of the Rings: The Battle for Eye-earth—and The Lord of the Rings: Tactics for the PlayStation Portable.[16]
Hugo Weaving, who played Elrond in the Lord of the Rings film trilogy, reprised the office in The Battle for Middle-earth 2, also acting equally the pb voiceover.
On November 10, 2005, Electronic Arts announced that Hugo Weaving, who played Elrond in the Lord of the Rings film trilogy, would reprise his part equally Elrond and be the lead voiceover talent in The Boxing for Centre-world II. During his voiceover session, he noted, "I ever find voice work really fascinating considering you are working on one element of your make upwards every bit an actor—focusing more intently on one part of your toolbox if you like—in a mode so everything seems to go into producing that song effect. It really isn't just an result, because it actually comes from a source which is a true continuation of that character."[17]
On January 13, 2006, Electronic Arts reported that an Xbox 360 version of The Battle for Middle-earth Two was under development, and it was promised to feature a "unique and intuitive control scheme" developed by video game designer Louis Castle, co-founder of the real-fourth dimension strategy developer Westwood Studios. Players would be able to play online via the Xbox Live service. Castle was excited to port the game to a panel, stating, "Living these cinematic battles in high-definition with stunning surround sound, all from the comfort of your living room couch on the Xbox 360, is an extraordinary feel. [...] Adding the power to battle information technology out with friends via Xbox Live is too actually exciting."[eighteen]
The game's water furnishings received substantial upgrades because of the large role naval battles play in The Boxing for Eye-earth II. The developers endeavored to make the surface of oceans and lakes look realistic by using techniques like to those applied in films when creating computer-generated ocean water. The digital h2o simulates deep ocean water by reflecting its environs on the surface, and wave technology was used to create large waves along coastlines to immerse the actor in the game experience. Lost towns, corals, and fish were added underwater to add to the effect. H2o was chosen as the offset graphical component of The Boxing for Centre-world II to take advantage of DirectX nine programmable shaders. These additions were function of an overall Electronic Arts strategy to proceed the Lord of the Rings feel that began with the trilogy film series.[nineteen]
As cinematic managing director of The Boxing for Middle-earth 2, Richard Taylor was responsible for designing the game'south opening and closing sequences, besides every bit entrada and mission introductions and endings. As the commencement Electronic Arts video game to be given free rein on fabric from The Lord of the Rings universe, several lands, characters, and creatures from the books appear visually for the offset time in the game'due south cut scenes. Taylor considered information technology essential to apply skillful graphical and audio combinations when telling a story, and he was pleased to accept Weaving on the projection equally the primary storyteller.[xx]
Release and reception [edit]
The game was released by Electronic Arts on March two, 2006 for Windows[21] and July 5, 2006 for Xbox 360.[22] Electronic Arts released a Collector'southward Edition that includes a bonus DVD with supplemental high-definition media such as the total original music score; in-game cinematics and trailers; the documentary The Making of The Battle for Middle-earth II; and The Art of the Game, a gallery featuring hundreds of cinematic paintings and concept fine art created for the game.[30]
It was given by and large favorable reviews, receiving an aggregated score of 84% at Metacritic for its Windows version.[21] Praise focused on its successful integration of the Lord of the Rings franchise with the real-time strategy genre, while criticism targeted the game'south unbalanced multiplayer mode. The Battle for Middle-earth II was given the Editor'due south Choice Award from IGN.[3] At the end of its debut month of March 2006, The Battle for Center-earth II reached fourth in a listing of the month's best-selling PC games, while the Collector'south Edition peaked at 8th place.[31] In the 2d month after the game'southward release, The Battle for Middle-world II was the twelfth acknowledged PC game, despite a 10% slump in overall game sales for that month.[32] The game'due south estimator version received a "Silvery" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[33] indicating sales of at least 100,000 copies in the United Kingdom.[34]
After playing the game, PC Gamer found little fault with it, calling it a very well-balanced game overall. The magazine besides was pleased that the game'due south "product values [were] sky-loftier",[28] with which GamesRadar agreed, explaining, "Information technology's not often you see an RTS with product values this high; every part seems to be polished till it shines."[7] When compared to its predecessor, The Lord of the Rings: The Boxing for Middle-globe, GamePro was convinced The Battle for Middle-globe II had improved upon the original in several primal ways.[14] GameSpot believed that The Battle for Eye-earth II offered better gameplay and a much broader scope that encompassed more than of Heart-earth.[2]
Several critics praised the game'due south real-time strategy elements and graphics. IGN considered the high quality of The Battle for Centre-earth 2 proof that Electronic Arts was truly interested in building dandy real-time strategy games.[iii] Despite a few minor issues, GameZone was happy with the gameplay of The Battle for Eye-globe 2, assertive that the game did a skillful task of enabling the actor to experience the turmoil of the fantasy world.[iv] They also admired the game's conversion for the Xbox 360 version, calling information technology "i of the best PC-to-console conversions" and praising the developers for a "commendable job of assigning actions to the 360 controller'southward eight buttons".[26] The graphics were appreciated past ActionTrip, which found it "actually hard non to drool over this game", commending the game'due south pattern and fine art team for doing a fabulous job on every location that appeared in the single-player campaign.[35]
Playing within the universe of The Lord of the Rings was appealing to a number of reviewers, which found that it by and large increased the game's entertainment value. PC Gamer shared this sentiment, calling Lord of the Rings "arguably the best fantasy universe ever",[28] and GameZone asked the question, "What self-respecting Tolkien fan can exist without this title?"[4] The results also pleased 1UP.com, which was convinced that fans of The Lord of the Rings could not afford to miss purchasing the game.[8] Game Revolution complimented the game'due south merge with the Lord of the Rings universe, observing that the franchise's mythology and the game's frenetic battles came together in a very satisfying package.[25] The integration of The Lord of the Rings into a video game satisfied Game Informer, and the mag predicted the game would be "some other winner for Electronic Arts".[24]
Despite positive reactions, reviewers brought up several problems with the game. The British video game publication PC Gamer United kingdom of great britain and northern ireland was unhappy with the game, claiming that Electronic Arts chose to release a formulaic game because it was a safer option than taking The Battle for Centre-world II in another direction.[27] PC Zone agreed with this view, claiming that although the game looked impressive, information technology took a by-the-numbers approach towards the real-time strategy genre in a "mindless sort of style", concluding that "in no way is information technology anywhere near the game we hoped for."[29] The game'due south multiplayer portion disappointed GameSpy, which found it too unbalanced compared to the heroes, whom they considered to be likewise strong.[9] Eurogamer considered the game to be of average quality, noting that in that location were no truly redeeming qualities.[23]
The editors of Computer Games Magazine named The Battle for Middle-world two the third-all-time figurer game of 2006, and called it "undeniably a labor of love, a grand work of art and strategy."[36]
The Smithsonian American Art Museum selected The Battle for Eye-earth 2 as one of lxxx games spanning the by 40 years to be a part of The Fine art of Video Games showroom that ran from March, 2012 to September 2012 in Washington, DC.[37]
Post-release [edit]
Electronic Arts announced on July 27, 2006 that its EA Los Angeles studio would be releasing an expansion pack to The Boxing for Center-globe II titled The Lord of the Rings: The Battle for Center-world Two: The Rising of the Witch-king. It was slated for release during the 2006 holiday flavour. The game, produced by Amir Rahimi, promised players the opportunity to fight in wars that precedes the events of the Lord of the Rings novels.[38] The Rise of the Witch-king adds a new single-player entrada, new units, a new faction, and improved features. Its story follows the Witch-king of Angmar'south "rise to ability, his domination of Angmar, and eventual invasion of Arnor, Aragorn's bequeathed dwelling".[39] The game was sent to manufacturers on November 15, 2006, and was released on November 28.[xl]
On January nine, 2011, Electronic Arts announced that the online game servers would be shut down on January 11, 2011 for the Xbox 360 format of the game. The PC version of the game was shut down on December 31, 2010. Electronic Arts noted that their discontinuation of support for the game was partly considering the licensing deal with New Line Cinema (holders of the Lord of the Rings license) had expired, which led them to no other option than to shut down all online services for the game.[41]
References [edit]
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- ^ a b PC Zone Staff (April ten, 2006). "The Lord of the Rings: The Battle for Middle-world Ii". PC Zone . Retrieved December xviii, 2008.
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- ^ Paul, Ure (March 6, 2006). "The Lord of the Rings: The Boxing for Center-earth two Review". ActionTrip. Archived from the original on March three, 2009. Retrieved December xviii, 2008.
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External links [edit]
- The Lord of the Rings: The Battle for Middle-earth 2 at MobyGames
Source: https://en.wikipedia.org/wiki/The_lord_of_the_rings_battle_for_middle_earth_2
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